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Old Mar 27, 2014, 11:40 PM
  #316  
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Knock CEL is ready & tested. Works great
Attached Thumbnails Looking for more maps, 80700010 Def-knock_cel.jpg  
Old Mar 28, 2014, 12:33 AM
  #317  
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Nice!!!
Old Mar 28, 2014, 06:45 AM
  #318  
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Interesting...
PM sent .
Old Mar 28, 2014, 07:18 AM
  #319  
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Originally Posted by C00LM4N
Knock CEL is ready & tested. Works great
could u please explain the benefit from those knock settings?

I do have some knock issues and I am trying to eliminate by puling some timing, but I really interested in some extra infos about knock.

Thank you
Old Mar 28, 2014, 11:57 AM
  #320  
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This patch makes check engine light blink while knocking.
Old Mar 28, 2014, 12:33 PM
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Can't wait to try this out!
Old Mar 29, 2014, 03:13 AM
  #322  
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Originally Posted by C00LM4N
This patch makes check engine light blink while knocking.
Oh! ok! nice! When flashes slow it means low knock, and flashing fast is high knock.
Mine does the same now but I have different settings....

great work anyway!
Old May 16, 2014, 07:30 PM
  #323  
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Now launch control is being developed. Here is a video:
It has several ignition retard and fuel enrich modes.
Fuel:
1) Mode 0 - costant enrich % relative to standard fuel map
2) Mode 1 - enrich % map vs. RPM error
3) Mode 2 - independent fuel map (RPM vs Load)
Ignition:
1) Mode 0 - constant ignition timing
2) Mode 1 - timing is interpolated between constant launch timing and standard timing map using RPM Error vs. Load Error table
3) Mode 2 - uses the latest timing from launch ignition map (full-size, RPM vs. Load) and standard ignition map
Cylinder fuel cut map defines how many cylinders will be in fuel cut mode vs. RPM error.
Launch is activated by these conditions: speed = 0, brake pedal is pressed (disableable), TPS is above threshold.
Also there is a timer which starts to decay once any of these conditions become false (can be disabled). You can use it to disable fuel cut (rpm hold), ignition retard and fuel enrich one after another with any delay in any order (should be usefuel for M/T).
Due to enrich, ignition retard and some cylinders being off there is a little torque applied to gearbox and powertrain. Compared to regular 2 pedal start it is much more genle and you have no hard kick after releasing brakes.
My TD05-16G6C-10.5T produces 0.8 bar of boost at 2500 RPM with this launch control activated.
Though the best settings are still being sought.
Old May 16, 2014, 10:35 PM
  #324  
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A friend and I are currently working on a dual map version of the Evo7GTA rom.

Depending on how testing goes, it could be ready by the end of June (I hope).
Old May 18, 2014, 03:24 AM
  #325  
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Originally Posted by merlin.oz
A friend and I are currently working on a dual map version of the Evo7GTA rom.

Depending on how testing goes, it could be ready by the end of June (I hope).
It's great to see such rom development taking place! GTA is the black sheep of Evos but such a unique car!
Old May 26, 2014, 05:02 AM
  #326  
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Made some experiments with launch settings, so now it's good enough.
It's just 2500 RPM. TD05-16G6C-10.5T (evo 9).


Old Jun 23, 2014, 04:00 AM
  #327  
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Just another launch control video.
0-100: 4.3 (best was 4.06) with TD05 turbo. Weight of my Airtrek is about 1750-1800 kg wihout a driver.

Old Jul 25, 2014, 01:16 AM
  #328  
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Anymore updates on this Coolman?
Old Jul 26, 2014, 03:06 AM
  #329  
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Yesterday I received the first test version of alt maps.
Switches ignition, timing, boost control maps and open/closed loop mode.
It uses AC button to switch maps. But also switchig by pushing A/T shifter to "+" (shift up) & "-" (shift down) should be released.
It switches maps on-the-fly, you don't need to stop your engine.

Last edited by C00LM4N; Jul 26, 2014 at 03:08 AM.
Old Jul 26, 2014, 08:51 AM
  #330  
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For the persons that are developing the map switching, is there a way to change which gears each set of the two original maps are active for. Eg. if I wanted to have one map be for 1-3 alone and the other for 4-5 instead of the current 1-2 and 3-5.


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